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CEL Devel
 
   
 Projects:
MacFrac
Moog and Blith

Contact:
Chris
Ed
Leo

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Moog and Blith Combat - Main
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 About:
Moog and Blith Combat is a 3D fighting game still in its early stages of development. Moog and Blith was started on April 18, 2000, and has mainly been coded by me, Chris Cameron, but significant help has been given by Leo Stein also. Right now, we don't know where this game is really going, but that direction is looking very similar to Mortal Kombat 4. If anyone has any ideas of things to add, please contact me since I need all the creativity I can get.
 
   
 System Requirements:
Windows 9x/NT/2000 (It is being ported to MacOS and X sometime)
A fully OpenGL compatible video card (If you can't run Quake3, you have a snowball's chance in hell at this)
250-or-so mHz CPU
30ish megs of free memory at runtime
Tolerance for a crappy FPS
 
   
 The Source Code:
The source code for Moog and Blith Combat can be compiled with just about any compiler. It has been tested with Borland, g++, and Micro$oft VC++. The source files are kinda-sorta organized by their prefix as follows:
c_  Backend Code
f_  File IO
g_  Game Code
io_ User Inupt/Output
m_  Menu Code
os_ Operating System Dependent Code
p_  Player Code
r_  Rendering code
and of course, ChrisGL, our "closet" for stuff we don't know where to put.
The last person who criticized my code was never seen again, but I welcome your comments.
 
   
 
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