|  CEL Devel | | | | About: Moog and Blith Combat is a 3D fighting game still in its early stages of development. Moog and Blith was started on April 18, 2000, and has mainly been coded by me, Chris Cameron, but significant help has been given by Leo Stein also. Right now, we don't know where this game is really going, but that direction is looking very similar to Mortal Kombat 4. If anyone has any ideas of things to add, please contact me since I need all the creativity I can get.
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| System Requirements: Windows 9x/NT/2000 (It is being ported to MacOS and X sometime) A fully OpenGL compatible video card (If you can't run Quake3, you have a snowball's chance in hell at this) 250-or-so mHz CPU 30ish megs of free memory at runtime Tolerance for a crappy FPS
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| The Source Code: The source code for Moog and Blith Combat can be compiled with just about any compiler. It has been tested with Borland, g++, and Micro$oft VC++. The source files are kinda-sorta organized by their prefix as follows: c_ Backend Code f_ File IO g_ Game Code io_ User Inupt/Output m_ Menu Code os_ Operating System Dependent Code p_ Player Code r_ Rendering code and of course, ChrisGL, our "closet" for stuff we don't know where to put. The last person who criticized my code was never seen again, but I welcome your comments.
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| © 1999-2000 CEL Devel We will tar and feather you if you do not give us credit for our work | |
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